A brief play report of my kid's dungeon, made without any of my input and played during a beach vacation.
If you're dead tired of dads talking about their 7-year old wunderkind role-players, turn back now. You're looking at two of those little drawing tablets; above is the map, below is health and inventory.
There's a bit of "video game brain" polluting the free kriegspiel nature of this. For the inventory he drew Zelda hearts and filled them in when I took damage. We had a hard time when healing, because he would just cross off the row and draw them again. The long bar is magic, which he kind of gave up on tracking because it was annoying, as MP systems tend to be.
The top row shows a monster and its two minions. I had to guess which key and door would open the way to it. If I guessed wrong it was instant death and I respawned. There was actually a pause the first time I died, because he wasn't sure what to do if I screwed up. Then the respawn, which felt like a bit of a plot armor thing. So, more video game brain but funny.
Above is part of stage 2 that I got a picture of. It's more sophisticated. There are hallways, doors, chests, secret doors (the supine Ss), etc. I managed not to die here and got a stick, which I could use with my dagger to make a spear. I did, and killed the thing in the central room.
There is a VIP $2 at the top. He wanted me to give him two dollars and I would get a good item. I passed, he was disappointed.
A long hallway with some prison cells. I searched them and there was nothing in them, which made me proud. People, there doesn't have to always be something there.
Adjoining hallway, two slimes at the far right, a mystery potion in the room below (two triangles on top of each other)
The maze before the boss monster room above. There is a key in the maze that opens the chest, which had a staff I needed to defeat the monster. The staff was fueled by the potions I found - a nice touch as they were frequent finds. I tried to talk to the boss and see if we couldn't find some common ground, but it just attacked. The strategy was to use the staff to zap it down out of the air then hit it when it was on the ground. Neither by themselves worked. Again, very Zelda but fun for a TTRPG.
Went out for night kites and pizza on the boardwalk after.
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